![]() ![]() ![]() ![]() Able to use GPU aside from only CPU (VXAce)Īt the end of the day, it just up to you whether which poison you picked.Data structure use JSON which I think it's quite open compared to encrypted rvdata2.I used both extensively, and I must say I prefer MV, but VX Ace is. Then it will take a few years of work, till someone can make a great game with it. It will take an year or two for it to mature, and for people to get used to it. MV also has a better management of plugins and add-ons, while VX Ace still relies on scripts. The best games made in RPG Maker, in the next 5 years, wont be made in MZ. Removed the engine script editor, now you can use your favorite text editor to edit the code Some DLC may have special cirkumstances that wont allow you to use it in anything but VX Ace, I dont know, but check them individually to see if they allow you to use it in any of Enterbrains RPG maker series. Graphic assets are also different: VX Ace uses 32x32 tiles, while MV 48x48 and MV resolution is higher, so VX Ace games will look more 'retro' and 'pixelated' than those in MV.Bigger tileset (Some find VXAce size tileset is better though) I heard someone made a plugin for VX Ace but I use MV (which is why Im here instead, haha).1 I would like to know if people think it is possible to transfer maps from vx ace to MV. Joined Messages 101 Reaction score 6 Primarily Uses. Each project created takes a big size in your HDD because it's not linked to RTP, unlike VXAce Thread starter alda Start date Status Not open for further replies.Porting to the new engine is not time efficient.Īlso MV comes with some downsides that people find it neglectable, including So please remember that you are not allowed to use or distribute these copyrighted music files in other projects. It’s free Created by Rene P, please note that some music files included in the game are created by Rene P and they are copyrighted. People who stick on VXAce as far as I know (including myself) are mostly people who are veteran and/or didn't see any benefit on moving on to the new engine, or their game already developed in prior engine. A game made with RPG Maker VX Ace our newest engine. Aside from some points I wrote on previous post that Kes linked, I always recommend people to use MV instead mainly because support is still widely available, while you see little support for VXAce (It doesn't even get update nowdays). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |